God of War is only the third game to officially support AMD FSR 2.0, following Arkane’s Deathloop and Giants Software’s Farming Simulator 22, which added AMD FidelityFX Super Resolution 2.0 with a patch released last week. Interestingly, God of War was not on the list of the upcoming AMD FSR 2.0 games, which includes the following titles:

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This suggests that other developers could suddenly add support for AMD’s new version of the upscaling technology to their games, delivering happy surprises to PC gamers. While God of War already supports NVIDIA DLSS, anyone with an AMD graphics card or with a non-RTX NVIDIA graphics card will now be able to enjoy the game at smooth frame rates with far better upscaling quality than they could with AMD FSR 1.0. The first iteration used a spatial upscaling technique that inevitably came with image quality compromises, while AMD FSR 2.0 uses temporal upscaling without any machine learning algorithms (unlike NVIDIA’s DLSS and Intel’s XeSS). The result is frankly impressive and quite comparable to NVIDIA DLSS, at least in Deathloop. While the introduction of AMD FSR 2.0 in the PC version of God of War might be taken as a hint that Santa Monica could use it in the upcoming God of War: Ragnarok, it’s worth remembering that we don’t have definitive confirmation that FidelityFX Super Resolution 2.0 is supported on PlayStation 5 (while it is already available to Xbox developers). That said, considering Sony’s growing support of the PC platform as well as the early success of the God of War PC port (it sold nearly a million copies in a couple of months), it is likely God of War: Ragnarok will eventually be released on PC with support for upscaling technologies like AMD FSR 2.0, NVIDIA DLSS, and possibly Intel XeSS as well.

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