Game designer Juan Fernandez has bounced around various studios, including Rime developer Tequila Works, Hellblade creators Ninja Theory, and a stint at Playground Games where he worked on the new Fable. Perhaps unsurprisingly, in an interview with Vandal (translation provided by Google, so forgive any stiff phrasing) Fernandez reveals Playground had some trouble adapting to making an open-world game where you don’t blast around in fancy cars at 200 mph. Playground also reportedly has a “do more with less” ethos, which has served them well when it comes to doing something they’ve reduced to a science like Forza Horizon, but slowed progress when it came to something more ambitious like Fable… It will certainly be interesting to see how Playground’s take on Fable turns out. Thankfully, according to Fernandez, Playground has added a lot of new talent to their team, so hopefully they have the people they need to make Fable a success. Fable is coming to PC and Xbox Series X/S. A release window has yet to be revealed.

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